#ifndef GAMESTATE_SERVER_HPP
#define GAMESTATE_SERVER_HPP

// ---------------------------------------------------------------------------

void GameStateServerLoad(void);
void GameStateServerInit(void);
void GameStateServerUpdate(void);
void GameStateServerDraw(void);
void GameStateServerFree(void);
void GameStateServerUnload(void);



// ---------------------------------------------------------------------------

#endif // CS230_GAME_STATE_PLAY_H_


